Tangnt
Proximity Graph

Behavioral Proximity Graph

How repeated real-world crossings become weighted encounter edges · campus zone example

Campus zone — Library quad Library entrance Study lounge Dining hall Tier 3 · score 68 Tier 2 · 31 Tier 1 · 14 Tier 2 · 28 Tier 0 · score 4 Tier 1 · 11 A you B strong orbit C growing D emerging E B's orbit F anonymous
Tier 3 — strong orbit (50+)
Tier 2 — growing (25–49)
Tier 1 — emerging (10–24)
Tier 0 — anonymous (0–9)
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