Tangn
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Proximity Graph
Behavioral Proximity Graph
How repeated real-world crossings become weighted encounter edges · campus zone example
Campus zone — Library quad
Library entrance
Study lounge
Dining hall
Tier 3 · score 68
Tier 2 · 31
Tier 1 · 14
Tier 2 · 28
Tier 0 · score 4
Tier 1 · 11
A
you
B
strong orbit
C
growing
D
emerging
E
B's orbit
F
anonymous
Tier 3 — strong orbit (50+)
Tier 2 — growing (25–49)
Tier 1 — emerging (10–24)
Tier 0 — anonymous (0–9)